Day: July 16, 2023

  • How to Make Characters Stick With Character Design Studios

    How to Make Characters Stick With Character Design Studios

    Characters are the lifeblood of any story. They’re the reason why we read, watch, and listen to stories. They’re what make us care about the protagonist and root for them to succeed in their quest. But despite how important they are, they can be hard to create. With all that being said, it’s time to learn how you can make your characters stick with your character design studio.

    How do you get your characters to stick?

    A character branding studio is a company that helps you create your own characters. They help you get your characters to stick in the minds of your target audience by helping with the design, personality, and voice of the character.

    There are many ways to make your characters stick. One way is through developing a clear identity for them. Another way is through creating a voice for them – one that resonates with their target audience and makes them stand out from the crowd.

    The first step in creating a strong character is to develop an idea for who they are – what their strengths are and what their weaknesses are. Then it’s time to flesh out their personality – making sure they’re not just looking like a stereotype or an archetype but rather someone who has depth and complexity.

    How to Put Your Characters on the Map

    A character is the protagonist of a story. They are what the reader comes to care about and root for. In order to make your characters come alive, you need to give them a voice, build their personality, and make them memorable. Here’s how to do that. A character branding resource is a tool that helps you build your character’s voice, personality and identity so they can be remembered by the audience.

    Primary Keys that Make Your Characters Stick out in the Crowd

    The most important thing about your design is to make it stand out in a crowd. This is the first and foremost task of an effective designer. In order to stay ahead of the competition, designers need to be aware of the latest design trends and stay up-to-date with the latest design tools. This article covers some primary keys that will help you create a successful design theme for your next project.

    What is the Role of Character Design Studios in User Experience (UX)?

    User experience is a major factor in creating digital products. It is a design discipline that focuses on the needs of users and how they can be met through the design of digital products.

    The role of character design studios in user experience is to create characters that are appealing to users and are able to influence their emotions. This role becomes more important when you have a product with complex stories or multiple characters.

    In order to meet the needs of users, character designers work with programmers, UX designers, game developers, and other content creators to create characters that make sense for your product’s audience.

    An Introduction to 3D Environment Art

    3D environment art is a process of creating a digital space that can be explored by the player. The 3d environment artists create a world for people to explore and use it as an escape from reality.

    3D environment artists utilize the power of computer graphics, which allows them to create worlds that are visually appealing and captivating. They take care of the technical aspects of creating these environments, such as lighting, rendering, texturing and animation.

  • The Game Awards had Pacino, Animal and a rando | Kaser Focus

    The Game Awards had Pacino, Animal and a rando | Kaser Focus

    Connect with gaming and metaverse leaders online at GamesBeat Summit: Into the Metaverse 3 this February 1-2. Register here.


    I don’t know what I expect from Geoff Keighley at this point. Every year, I begin The Game Awards knowing exactly what they are, and they deliver on that promise. Meaning, they’re a trailer-and-cameo show. But somehow, something always happens that catches me off-guard. This year, it was the appearance of Al Pacino, of all people, to present the performance award; the genuinely enjoyable Animal cameo (and his back-and-forth with Bear McCreary, who seemed truly happy to see him); and finally a random kid who crashed Hidetaka Miyazaki’s acceptance speech. It was a weird night all around.

    Overall, I’m satisfied, if unsurprised with how the night went. I’m pleased Christopher Judge won the performance award, though I was pulling a bit for Sunny Suljic (as was Judge himself, I’m sure). And I am glad that Bayonetta 3 won Best Action game. But let’s talk trailers — and speaking of Bayonetta, I was not expecting a new game in the series so soon, let alone an artsy puzzle platformer. But now I want it and must have it. I’m almost as excited for Hades 2, given that I’ve been telling everyone who would listen about Hades and Persephone’s other children and now we’re seeing at least one.

    In non-Game Awards news, the Federal Trade Commission has gotten involved in the Microsoft-Activision acquisition. The FTC is suing to block the acquisition on antitrust grounds. I would caution anyone against instantly taking Microsoft’s side here. So far, the major arguments against the acquisition have been from Sony, and those have been — to put it gently — somewhat farcical and self-serving. But just because Sony’s arguments have been less-than-compelling doesn’t mean that the FTC has no grounds. I’m curious to see how this plays out.

    As for what games I’m playing … I’ll be honest, all the games I wanted to play have now released for this year. So from now until 2023’s big release, I’m playing catch up. I think I’ll finally play some titles I’ve not yet tried, such as Dying Light 2 and Splatoon 3. So many of the games are on Game Pass that I have a lot of work still to do.

    Event

    GamesBeat Summit: Into the Metaverse 3

    Join the GamesBeat community online, February 1-2, to examine the findings and emerging trends within the metaverse.


    Register Here

    What to play this week

    What’s new:

    • Hello Neighbor 2
    • Chained Echoes
    • Dragon Quest Treasures
    • Ixion
    • Swordship
    • Knights of Honor II: Sovereign
    • Samurai Maiden
    • Togges

    New on subscription services:

    • LEGO Star Wars: The Skywalker Saga (Xbox Game Pass)
    • Metal: Hellsinger (Xbox Game Pass)
    • Mass Effect Legendary Edition (PlayStation Plus)
    • Divine Knockout: Founder’s Edition (PlayStation Plus)
    • Biomutant (PlayStation Plus)
    • Quake (Prime Gaming)
    • Brothers: A Tale of Two Sons (Prime Gaming)
    • The Amazing American Circus (Prime Gaming)
    • Banners of Ruin (Prime Gaming)
    • Spinch (Prime Gaming)
    • Desert Child (Prime Gaming)
    • Doors: Paradox (Prime Gaming)
    • Rose Riddle 2: Werewolf Shadow (Prime Gaming)
    • Windjammers 2 (Luna Prime)
    • The Legend of Heroes: Trails from Zero (Luna Prime)
    • Dusk (Luna Prime)
    • Joggernauts (Luna Prime)
    • The Smurfs: Mission Vileaf (Luna Prime)
    • Saints Row IV (GeForce Now)
    • Assassin’s Creed Valhalla (GeForce Now)
    • JellyCar Worlds (Apple Arcade)

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